
15 Sep 2020 • Jack Rudenko
The revolutionary cross-platform mobile development framework: is it Flutter 1.0?Google has announced the initial stable release of Flutter 1.0, one of the best cross-platform mobile development frameworks. Flutter allows you to build native apps for iOS and Android from a single codebase. Flutter looks very promising. It allows you to create cross-platform applications providing the following three main features according to the Flutter website. 1. Fast development Flutter…

10 Sep 2020 • Anastasia Osypenko
The Pros and Cons of White-Label Fitness AppsThe fitness industry is being completely reshaped by mobile solutions. In previous posts we’ve explained why every gym needs an app, how mHealth solutions can increase hospital efficiency, and how profitable and popular various diet apps are. In modern mobile-centred fitness, companies need an application to compete and stay current. To enhance your business with an app, you have a choice to make…

10 Sep 2020 • Anastasia Osypenko
The Australian and US Health and Fitness App Market in 2019: Insights & AnalysisWhich fitness app subcategories are the most popular among customers? What features are going to dominate the market in the future? How much do people spend on mobile apps while achieving their fitness goals? Curious about the state of the health and fitness app market? So were we, so we compiled this comprehensive report which answers the above questions and more. If you’re thinking of building…

10 Sep 2020 • Anastasia Osypenko
How to Build a Mobile Fitness App for Gym WorkoutsIn previous posts, we’ve reviewed the most popular fitness applications. These serve an array of purposes from tracking exercise plans to practising mindfulness. A distinctive part of fitness apps is providing workouts that are designed for both home and gym. So far we’ve examined fitness apps for use at home. With that in mind, in this article we’ll discover which fitness mobile apps people use…

10 Sep 2020 • Anastasia Osypenko
Fitness Gamification Examples: Make Your App Fun and EngagingGamification might be a buzzword right now but look around you: whether it’s shopping, wellbeing, entertainment, or work – the core components of games are applicable in nearly every part of our lives. The whole world might, in fact, be a simulation! We believe in the effectiveness of gamification techniques because they make difficult tasks more engaging and palpable. And building muscles takes…

10 Sep 2020 • Anastasia Osypenko
The Best Wear OS Apps in 2019Smartwatches, which appeared on the market soon after fitness wearables, were expected to fill the gap between trackers and smartphones, providing a universal solution. This hasn’t happened yet but currently, smartwatches can’t perform all the actions a smartphone can. 2019 might prove to be the year change begins because new Wear OS (formerly known as Android Wear) and Apple Watch models boast…

10 Sep 2020 • Anastasia Osypenko
Wearable Technology in Healthcare: Top TrendsThe healthcare industry is changing rapidly thanks, in large part, to advancing technological solutions. These solutions are revamping medical device development, the digitisation of records, and healthcare-related mobile apps. In Healthcare Disrupted, a book dedicated to the changes healthcare is facing, the authors and a cast of experts claim that healthcare, in line with tech advances, will be…

10 Sep 2020 • Anastasia Osypenko
Healthcare App Development: How to Build a Helpful Medical AppHealthcare app development serves both patients and doctors. Learn about the most popular medical applications, how they facilitate processes, and which functions new solutions should have.

10 Sep 2020 • Anastasia Osypenko
The Best Health and Wellness App Developers and Their Market StrategiesIn our previous post we examined the features of the most successful health and fitness applications. Their trajectories, in many ways, are shaped by the companies behind them. Applications made to manage health, stay fit, and become more aware of our minds and bodies have different business models and marketing approaches, these largely depend on who owns and develops them. So, what can we learn…